Tooscut
Animation

Keyframing

Animate any property over time using keyframes in Tooscut.

Pin a value at one time, a different value at another — Tooscut interpolates between them.

The keyframe button

Every animatable property has a diamond button next to it in the properties panel.

Keyframe buttons

Three states:

StateMeaning
EmptyNo keyframes exist for this property
Half-filledKeyframes exist, but the playhead is not at one
FilledThe playhead is at a keyframe

Adding a keyframe

  1. Move the playhead to the time where you want the keyframe.
  2. Click the keyframe diamond button, or simply change the property value — a keyframe is created automatically.

Removing a keyframe

Move the playhead to the exact time of a keyframe (the diamond shows filled) and click the button to remove it.

The previous/next arrows beside the diamond jump the playhead to the nearest keyframe in either direction.

Animatable properties

Transform

Position (x, y), scale (scaleX, scaleY), rotation

Visual

Opacity, corner radius

Effects

Brightness, contrast, saturation, hue rotate, blur

Audio

Volume

Shape and line

Width, height, stroke width, corner radius, line endpoints (x1, y1, x2, y2)

Color grading

Over 40 properties across CDL, color wheels, curves, qualifier, and power window nodes. See Color Grading.

The curve editor

When a clip has keyframed properties, a Curves toggle appears at the bottom of the timeline. Click it to open the graph editor.

Curve editor

The curve editor shows each keyframed property as a line plotted over time. You can:

  • Drag keyframe points up or down to change their value, or left and right to change their timing.
  • See all animated properties at once — each property is drawn in a different color with its name shown in the toolbar.

See Easing and Curves for details on controlling the interpolation between keyframes.