Tooscut
Color Grading

Color Grading Overview

Understand the node-based color grading pipeline in Tooscut.

Node-based color grading pipeline, runs entirely on the GPU. Each clip has its own grading graph. All nodes compile into a single fragment shader — no performance penalty for stacking corrections.

Accessing color grading

Select a video or image clip, then open the Color tab in the properties panel.

The node graph

Nodes form a chain, processing left to right. Nodes can be:

  • Added to the graph
  • Reordered by dragging
  • Enabled/disabled individually
  • Mixed (0–100%) to blend correction with the original

Processing

Pipeline works in linear color space. Input footage converts from its source color space to linear, passes through the node chain, then gets tone-mapped to the display gamut on output.

Node types

NodePurposeDetails
Primary Correction (CDL)Slope, offset, power — foundation of any gradeColor Wheels & CDL
Color WheelsLift, gamma, gain with interactive polar wheelsColor Wheels & CDL
CurvesPer-channel RGB curves and hue/sat/lum curvesCurves & LUTs
LUTApply a 3D look-up table from a .cube fileCurves & LUTs
QualifierIsolate pixels by hue, saturation, or luminanceQualifiers & Power Windows
Power WindowMask a frame region for localized gradingQualifiers & Power Windows
Color Space TransformConvert between professional color spaces and gamutsQualifiers & Power Windows

Typical workflow

  1. Primary Correction — set exposure, white balance, contrast.
  2. Color Wheels — shadow/midtone/highlight color balance.
  3. Curves — fine per-channel adjustments.
  4. LUT — creative look.
  5. Qualifier or Power Window — targeted corrections (sky, skin tones, etc.).

Keyframing

Every color grading parameter supports keyframes for animating grades over time.