Tooscut
Color Grading

Curves and LUTs

Fine-tune color channels with curves and apply look-up tables (LUTs) in Tooscut.

Curves for manual per-channel adjustments. LUTs for pre-built looks.

Curves

Reshape tonal response per channel.

Standard curves

CurveControls
MasterOverall brightness — all channels
RedRed channel only
GreenGreen channel only
BlueBlue channel only

Click to add control points. Drag up to brighten, down to darken. Horizontal axis: shadows (left) to highlights (right).

Advanced curves

CurveEffect
Hue vs. SaturationBoost or reduce saturation for specific hues
Hue vs. HueShift one hue toward another
Hue vs. LuminanceBrighten or darken specific hues
Luminance vs. SaturationAdjust saturation based on brightness
Saturation vs. SaturationBoost or reduce already-saturated areas

Example: S-curve contrast

  1. Add a Curves node.
  2. On the Master curve, add a point in the lower third — drag down.
  3. Add a point in the upper third — drag up.
  4. The S-shape deepens shadows and lifts highlights without clipping.

LUTs (Look-Up Tables)

Pre-computed color transformations in .cube files. Common uses: film emulations, log-to-display conversions, creative looks.

Importing

  1. Import the .cube file via the asset panel (see Importing Assets).
  2. Add a LUT node to the grading graph.
  3. Select the LUT from the node's dropdown.

Settings

SettingDescription
LUT assetWhich imported .cube file to use
InterpolationTrilinear or tetrahedral (tetrahedral is more accurate)
MixBlend between original (0%) and LUT result (100%)

Supports LUT sizes up to 64cubed.

Stacking curves and LUTs

Common pattern: LUT for a base look, then curves after it for fine-tuning. Nodes process in order, so curves apply on top of the LUT output.