Tooscut
Basics

Importing Assets

How to import video, audio, image, and LUT files into your Tooscut project.

Import with the file picker

⌘I or File > Import Media opens the system file picker. Select one or more files. They read directly from disk via the File System Access API — nothing is uploaded.

Drag and drop

Drag files from your file manager into the Tooscut window. They appear in the asset panel.

Supported file types

TypeFormats
VideoMP4, WebM, MOV, and other browser-supported formats
AudioMP3, WAV, AAC, OGG
ImagePNG, JPEG, WebP, GIF
LUT.cube files (3D look-up tables, up to 64³)

The asset panel

Screenshot: Asset panel with imported files showing thumbnails and metadata

Imported assets show up in the asset panel on the left. Each entry displays a thumbnail, duration (in frames), dimensions, file name, and type.

Adding assets to the timeline

Drag an asset from the panel onto a timeline track to create a clip.

Screenshot: Dragging an asset from the asset panel onto the timeline

Or drag directly from your file explorer onto the timeline.

Screenshot: Dragging an asset from your file explorer directly to the timeline

Video files with audio create a linked pair (video clip + audio clip) that move and edit together. See Multi-Track Editing for details.

LUT files

.cube LUT files import like any other asset. Reference them from a LUT node in the color grading graph.